top of page

Experience

Autonomic Interactive (Internship)                                                                                                                                                                                                                Jul. 2021 – Sep. 2022

Remote Quality Assurance Tester, Developer, & Sound Designer                                                                                                                                                        New York City, NY

  • Created consistent, stylized sound effects, and produced music.

  • Resolved several key issues with many of the initial sound assets implemented: such as improper mixing, processing, and panning.

  • Developed 6 music and ambient tracks tailored to the game’s aesthetic and the director’s vision.

  • Playtesting, documenting in-game bugs/issues, and reporting them to the creative director.

  • Systemically documented and identified several game-breaking bugs that negatively impacted gameplay experience: such as game mechanics impacting other save instances, bugs barring proper level transition, environmental clipping, gameplay inconsistencies when saving and restarting the game, and, lastly, user interface issues.

 

ATEC Game Lab                                                                                                                                                                                                                                                       Aug. 2019 – Jun. 2020

Quality Assurance Tester, Audio Engineer, & Sound Designer                                                                                                                                                                     Richardson, TX

  • Produced, mixed, and mastered 4 music tracks for an investigation game titled “Friday”.

  • Recorded and synthesized original dynamic sound effects for a puzzle game titled “Telemancer”.

  • Collaborated and coordinated with the sound team and various other production departments to draft an extensive list of audio assets needed for the project.

 

Games Workshop                                                                                                                                                                                                                                                    Aug. 2019 – Feb. 2022

Sales Associate and Acting Store Manager                                                                                                                                                                                                                      Frisco, TX

  • Assisted multiple store locations when needed due to staff shortages and often serving as acting store manager in the absence of higher management.

  • Strategically promoting the miniature wargame hobby to newcomers while assisting passionate fans.

  • Managing/maintaining store inventory and stocking products.

Academic Education

University of Texas at Dallas                                                                                                                                                             Aug. 2017 – Jul.2022

Bachelor of Arts, Technology, and Emerging Communication: Game Development                                                                           Richardson, Texas

  • 3.7 Major GPA

  • Officer for the UTD Sound Design Club

SKILLS

- Mixing

- Field Recording

- Foley

- Post Audio Editing

- Game Audio Implementation

- Music Editing

- Dialogue Recording and Editing

SOFTWARE

- Pro Tools

- Logic Pro

- Reaper

- FL Studio

- Unity

- Kontakt

- Adobe Premiere Pro

- Microsoft Office Suite

bottom of page